Feats

Armor Finesse
Benefit: You ignore the check penalty for wearing armor.

Axe Expertise
Benefit: You gain a +1 feat bonus to implement and weapon attack rolls you make with an axe. This bonus increases to +2 at 11th level.
Also, when rolling damage for a weapon attack you make with an axe, you can reroll one damage die that results in a 1, but you must use the second result.

Bludgeon Expertise
Benefit: You gain a +1 feat bonus to implement and weapon attack rolls you make with a hammer or a mace. This bonus increases to +2 at 11th level.
You also gain a +1 feat bonus to the number of squares you push or slide creatures with weapon attacks you make with a hammer or a mace.

Bow Expertise
Benefit: You gain a +1 feat bonus to implement and weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature. Both of these bonuses increase to +2 at 11th level.

Crossbow Expertise
Benefit: You gain a +1 feat bonus to implement and weapon attack rolls that you make with a crossbow. This bonus increases to +2 at 11th level.
In addition, when you make a ranged or an area attack with a crossbow, you don’t provoke opportunity attacks for doing so.

Durable
Benefit: Your number of healing surges increases by two.

Heavy Armor Agility
Prerequisite: Strength 15 or Constitution 15
Benefit: You ignore the speed penalty for wearing heavy armor.

Heavy Blade Expertise
Benefit: You gain a +1 feat bonus to implement and weapon attack rolls that you make with a heavy blade. This bonus increases to +2 at 11th level.
In addition, while wielding a heavy blade, you gain a +2 bonus to all defenses against opportunity attacks.

Implement Focus
Benefit: Choose an implement with which you have proficiency. You gain a +1 feat bonus to the damage rolls of attacks that you make with the chosen implement. This bonus increases to +2 at 11th level.
Special: You can choose this feat more than once. Each time you select this feat, choose another implement with which you have proficiency.

Improved Defenses
Benefit: You gain a +1 feat bonus to Fortitude, Reflex, and Will. This bonus increases to +2 at 11th level.

Improved Initiative
Benefit: You gain a +4 feat bonus to initiative.

Light Blade Expertise
Benefit: You gain a +1 feat bonus to implement and weapon attack rolls that you make with a light blade. In addition, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a light blade against a creature granting combat advantage to you. Both of these bonuses increase to +2 at 11th level.

Shield Finesse
Benefit: You ignore the check penalty for wearing a shield.

Spear Expertise
Benefit: You gain a +1 feat bonus to implement and weapon attack rolls that you make with a spear. When charging, you also gain a +1 bonus to damage rolls of weapon attacks that you make with a spear. Both of these bonuses increase to +2 at 11th level.

Swift Recovery
Prerequisite: Training in Endurance
Benefit: You gain a +3 feat bonus to your healing surge value. The bonus increases to +4 at 11th level.

Toughness
Benefit: You gain 5 additional hit points. These additional hit points increase to 10 at 11th level.

Two-Weapon Fighting
Prerequisite: Dexterity 13
Benefit: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon.

Two-Weapon Defense
Prerequisite: Dexterity 13, Two-Weapon Fighting feat
Benefit: While wielding a melee weapon in each hand, you gain a +1 shield bonus to AC and Reflex.

Weapon Focus
Benefit: Choose a weapon group, such as spear or heavy blade. You gain a +1 feat bonus to the damage rolls of attacks that you make with a weapon from that group. This bonus increases to +2 at 11th level.
Special: You can take this feat more than once. Each time you select this feat, choose another weapon group.

Feats

The Legend of The Crystals trevorhock