Role: Leader
Power Source: Black Magic
Key Abilities: Dexterity, Charisma

Armor Proficiencies: Cloth, leather.
Weapon Proficiencies: Simple melee, longsword, scimitar, shortsword, simple ranged, military ranged, pistols.
Bonus to Defense: +1 Reflex, +1 Will

Hit Points at 1st Level: 12 + Constitution Score.
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution Modifier.

Trained Skills: From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Arcana (Int), Acrobatics (Dex), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Intimidate (Cha), Perception (Wis), Streetwise (Cha), Thievery (Dex).

Level 1: Slots

Benefit: You can use slots as an encounter power.


Level 1: Wild Card

Benefit: You can use wild card as a daily power.


Level 1: Attack Finesse

Benefit: You can use your Dexterity modifier in place of your Strength modifier for attack and damage rolls on melee basic attacks made with light or heavy blades. In addition, you gain a +1 bonus on attacks rolls with daggers, shortswords, longswords, scimitars, and pistols.

Level 1: Healing Gambit

Benefit: You can use healing gambit as an encounter power.


Level 1: Phantom Roll

Benefit: You can use phantom roll as an encounter power.



The Legend of The Crystals trevorhock