Samurai

Samuraiclass

JOB TRAITS

Role: Defender
Power Source: Ki
Key Abilities: Strength, Constitution

Armor Proficiencies: Cloth, leather, banded, chainmail, scale, plate.
Weapon Proficiencies: Simple melee, military melee, katanas, simple ranged, military ranged.
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will

Hit Points at 1st Level: 15 + Constitution Score.
Hit Points per Level Gained: 6
Healing Surges per Day: 8 + Constitution Modifier.

Implements: Katanas

Trained Skills: From the class skills list below, choose three trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Perception (Wis).

Level 1: Martial Arts Stances

Benefit: Select two of the following martial arts stances.

Hasso

Seigan

Sengikori

Shikikoyo

Level 1: Zanshin

Benefit: You can use zanshin as an encounter power.

Zanshin

Level 1: Katana Technique

Benefit: Choose one of the following benefits.

Enpi: You gain a +2 bonus on attack rolls with zanshin.
Hobaku: Whenever you hit an enemy with zanshin, the target is slowed until the end of your next turn.

Level 1: Bushido

Benefit: You gain a +1 bonus to AC and Reflex while wielding a katana.

Level 1: Defender Aura

Benefit: You can use defender aura as an at-will power.

Defenderaurasamurai

Level 1: Asura

Benefit: You can use asura as an at-will power.

Asura

Level 2: Utility Power

Meditate

Thirdeye

Samurai

The Legend of The Crystals trevorhock